Any Mortal Kombat fans out there?

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Guest

great but

Post by Guest »

This mod is very fun and I like it very much, but one thing. I have the latest (1.0) but still the music starts random. Some times it does and sometimes it does not, if it started always in a pvp fight I would give it 10/10 but now I give it only 6/10.

Or is it just me this happens? I play on English EU servers...

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Rollie
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Post by Rollie »

I really haven't gotten to play much since the patch, but pre-patch it worked like a charm. The music would only kick off if/when I engaged someone in PVP or if someone engaged me without me knowing they were coming (which will put you into combat too).
phpbb:phpinfo()

Guest

Post by Guest »

Ye first enemy I meet it always kicks off the music... then after a while I see another one and first click on him then he says "choose your destiny" and I pull for example a frost shock but the music just dont start sometimes...

I dont know what it could be, two of my friend experience the same thing.

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Rollie
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Post by Rollie »

There is a timer set that will not play the music more than every 10 minutes. If you want to have it play say once every minute (not every time or it can and will overlap), you can just edit the MKombat.lua file and change this line:


On line 120, you will find this:

if( GetTime() - lastMusicPlay > 600 ) then

That 600 is seconds which translates to 10 minutes. If you want the music to play more often, or less, just adjust this number.

I don't recommend setting this to lower than 60 as the clip is about 60 seconds long and you will end up with the music overlapping itself.
phpbb:phpinfo()

Guest

Post by Guest »

My problem was I had SCT + MKombat, but it wasn't working for me; but I was looking for SCT.


But good mod

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Rollie
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Post by Rollie »

What is SCT?
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Guest

Post by Guest »

Scrolling Combat Text.

Guest

Post by Guest »

Any plans on having "FINISH HIM" and the like showing on screen like the other text messages? (suc as Ability Is Not Ready etc.). If so, this'll definitely be a must-have mod for Rogue PvP Movies.

Guest

Post by Guest »

How about when a druid roots you get Scorpions quote of.. GET OVER HERE!!

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Rollie
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Post by Rollie »

I do have plans to add text and/or other graphical elements to the mod, I just have to find time between all my other duties =)

And I really want to incorporate more of the sound clips, so maybe GET OVER HERE for a snare or root would be a good addition!
phpbb:phpinfo()

Guest

Post by Guest »

How weird.


When playing as a lock and i cast corruption to get agro i always used to have the "Get Over Here!" sample play in my head. (erm sorry if that sounds psycho).

Maybe it was precognition of new mods :)

Any chance of having that sample play when you gain agro on a mob. Or maybe on first agro of a new mob (so it does not get annoying too quick) ;)

Regards,

Drolo

Alleria Gump

not working

Post by Alleria Gump »

Any latest release planned for this mod? Id love to test it our for use for myself and my guild for fun, but it is attempting to call for a date that (as i understand it) is no longer part of the game?

uhrrtax

Post by uhrrtax »

"it is official you suck" made me fell of the chair :D
this add is a must be imho.
Thank you for this mod!

S7alker

Unreal Tournamnet SoundS

Post by S7alker »

Is there a way to code a addon with Unreal Tournament Sounds ??
After 2 PvP-Kills -> "Doublekill"
After 4 PvP-Kills -> "Multikill"
After 6 PvP-Kills -> "Rampage"
...
...
...
And after dieng, you start again on 0 Kills
I think that would be pretty funny

Sorry for my bad English :(

CYA

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Rollie
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Post by Rollie »

I am looking at ways to actually provide sound packs. One might include UT sound effects. Keep checking back from time to time and maybe I'll have something for you!
phpbb:phpinfo()

S7alker

Post by S7alker »

Thank you very much

S7alker

Post by S7alker »

Can I contact you via MSN ?
my MSN E-Mail : jack-carver@t-online.de

Thank you

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Rollie
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Post by Rollie »

sure, my MSN is coopers98@hotmail.com
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Guest

Sound by Bloodrage

Post by Guest »

I am using your mod and it works fine ....

But now i want to add an another Sound.

If i implement as Warrior Bloodrage then should the new sound be play.

I have tried some codes but no one didnt work.

Code: Select all

function BH_OnEvent(event, arg1)

  	if (event == "CHAT_MSG_SPELL_SELF_BUFF") then

    -- check for Blutrausch

    result1 = string.find( arg1, "Ihr bekommt Blutrausch."); //german for "You gain Bloodrage"
   
    if (result1 ~= nil) then
        PlaySoundFile("Interface\\AddOns\\MKombat\\Sounds\\headshot.wav");
     end


  end
end
Have u any sugestions for me ?

Thx for your help ;)

reh

Post by reh »

:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :mrgreen:

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