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WOW tournaments

Posted: Wed Apr 05, 2006 9:55 pm
by CroBorg
What you think about WoW going pro..
At least what u think on WoW league.. Can they be done.
Or the game is so imbalanced.
What u think what rules would make duels more fair ?.

By my opinion evry skilled player with evry class can beat any other class.

Is wow ready to go pro? or any kind of tournaments ??

Posted: Wed Apr 05, 2006 10:10 pm
by Alanthus
Every class is deliberately designed to be weak against some classes and strong against others, in addition gear is the deciding factor more so than anything else. Skill is not really a factor unless one player has absolutely no clue, network and server side lag are also far too frequent occurences.

A WoW league would simply show who got the most powerful gear from PvE raiding and has bought enough money to respec back and forth between PvP and PvE.

Posted: Thu Apr 06, 2006 5:58 am
by CroBorg
Yes but i must say that it is far from total imba..
As im mage i have developed some nice tactics for shamans.
So i can defeat them (i played vs tier 1 and hi rank shamans) and mu equip has 0 epicks.

I play wow for werry long time and i sow werry skilled players... and they have NORMAL BLUE EQUIP...

So it is not impossible

the point is to make rules in duels that will make fair fights..
Or the best way would be 2 vs 2 mirror matches.. like mage/druid vs mage/druid..
And for equip.. hmm there should be some restrictions to make fight fair..

Posted: Mon Apr 17, 2006 12:38 am
by zankalor
BG and guild competition is probably enough. You must remember this is a RPG, and it's really not designed for direct competition. Compeating to be the first to down Rag on a server, or be the best guild, or hold High Warlord/ whatever it is for allience for the longest, is the competition we get. Although it would be really cool to have a game wide ranking, and servers for the top players where they can have a copy of their character and do special fun good player only things.

Posted: Mon Apr 17, 2006 8:54 am
by Tsakiera
zankalor wrote:BG and guild competition is probably enough. You must remember this is a RPG, and it's really not designed for direct competition. Compeating to be the first to down Rag on a server, or be the best guild, or hold High Warlord/ whatever it is for allience for the longest, is the competition we get. Although it would be really cool to have a game wide ranking, and servers for the top players where they can have a copy of their character and do special fun good player only things.
Spot on except the High Warlord/Grand Marshal thing IMO. I refuse to accept that the person holding that spot is all that great at PvP. Yes they are very good, but on at least 2 servers I play on they have a system to determine who gets that position from week to week. They incorporate honor caps based on who's turn it is and noone is to exceed that cap to ensure that person selected can always exceed it and obtain the title for one week. While it's nice to see people sharing like this, it completely defeats the purpose of the title since there is no real competition for it.

Posted: Mon Apr 17, 2006 9:15 am
by Ceto
Honor caps are a pretty standard thing these days, I think. They're positive in that they stop the honor rushes: you don't have one person PvPing like mad to try and beat someone else who is doing the same thing. In the long run, they're unnecessary. If people would just PvP and not coordinate, eventually everyone who wanted it would get it. People who hit HWL/GM tend to drop out of BGs entirely, leaving more room at the top for the others "in line."

To the OP, I think you would need multiplayer teams using standardized equipment sets. If one hunter gets full Dragonstalker, then every hunter should get full Dragonstalker. As much as possible, you would need to remove equipment from the equation. This is still imperfect: feral & restoration druids would want different sets, mp/5 & spirit healers would want different sets, etc. The more sets offered, the more chance for imbalance.

Teams would help sidestep a class's weakness vs. another class, since other people can make up for a given weakness. Standardizing equipment would put more importance on skill and a healthy talent build.