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Traps
Posted: Tue Jan 02, 2007 5:32 pm
by Forestlordx
Hunter traps can be set while in combat, but require a 2 second arming time..does this mean that this ability can be interrupted by a rogue using kick or a warrior using a shield bash?
Posted: Tue Jan 02, 2007 7:23 pm
by Skyfire
I wouldn't know for certain, but I suspect so.
Now that you raise the question, I wonder if Silence/Counterspell work on it...
Posted: Tue Jan 02, 2007 8:02 pm
by Rollie
Actually, how I think it works is that it only takes a moment for them to lay the trap, but the trap has an arming time before it will go off.
I could be wrong though!
Posted: Tue Jan 02, 2007 8:37 pm
by Alanthus
No rogue has managed to interrupt me yet
You lay the mine instantly and then it takes two seconds before it's armed, unfortunately several rogues managed to kill my hunter in that time, gear owns everything and crits that do more than my total hp's are hard to counter...
Posted: Wed Jan 03, 2007 1:45 am
by xpolockx
Rollie wrote:Actually, how I think it works is that it only takes a moment for them to lay the trap, but the trap has an arming time before it will go off.
I could be wrong though!
That's how it works, they go down immediately but take about 2 seconds before they go off. If you're right in melee range you can see them put it down, and a lot of times if they're backing up as they lay it you can get out of range of the trap before it goes off.
Posted: Wed Jan 03, 2007 10:04 am
by Forestlordx
its too bad you can't target and destroy the trap before it is armed...2 secs isnt that much time but a good AoE would do the job nicely.
Posted: Thu Jan 04, 2007 8:29 pm
by Skyfire
Yeah... about that.
Blizzard would just make them immune to AoE. Kinda' like totems are...
