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WoW total distribution to date?

Posted: Tue Aug 21, 2007 9:06 am
by tolwynn
hello.

I have a couple of questions Im am painstakingly trying to find here and other sites on the web....but to no avail

this seems the best placet to ask "manually" , mheh.


1)does anyone know the initial distribution of WoW back in 2004?....meaning, how many CD's were printed for worldwide distribution from the start?

2)in addition - if there is a breakdown of distribution per Country that would be great too!

3) lastly...is there a physical number on how many cd's have been printed for worldwide distribution...to date?


Thank you so much if anyone can help or provide links with the info

:?

Posted: Tue Aug 21, 2007 9:52 am
by Rollie
Only Blizzard will have the final numbers for that. You could glean US sales figures using sales data, but even that won't be wholly accurate.

Posted: Tue Aug 21, 2007 9:58 am
by tolwynn
yeah..i cannot seem to find any info on it whatsoever...even on blizzards archives.

the site , and all others...are devoid of all that info

they have disclosed the subscriptions and breakdowns for each country and the like..but nowhere can I find the actual numbers of cd's printed for initial release of wow...... and the total numbers of Cd's, to date...Xpaks or not;(

I have found the total number of sales on xpak(s)...but i am only interested in the actual number of cd's printed...first year and to date.

:(

Posted: Wed Aug 22, 2007 1:11 am
by Eyeball-Dragonmaw
I know initially they were way off in the predications of the enormous sales at release. They initially started with 10 servers on release day. Each server had over 10k people on it...they quickly opened 10 more....and than 10 more....and it just kept growing and growing. I remember them completely selling out of the initial shipment the first few days. I wish I remember all the numbers, but they set alot of records, and continue to set records.

Posted: Wed Aug 22, 2007 1:58 am
by WyriHaximus
Eyeball-Dragonmaw wrote:I know initially they were way off in the predications of the enormous sales at release. They initially started with 10 servers on release day. Each server had over 10k people on it...they quickly opened 10 more....and than 10 more....and it just kept growing and growing. I remember them completely selling out of the initial shipment the first few days. I wish I remember all the numbers, but they set alot of records, and continue to set records.
Afaik they even limited the initial shipment to the max total number of players the realms could handle. Making that 10 x 10000 x 4 = 400000 (quick and dirty math using your numbers) ....

Posted: Thu Aug 23, 2007 6:51 am
by elvistk
.......

Posted: Thu Aug 23, 2007 8:36 am
by Eyeball-Dragonmaw
I dug up a little more information...I personally don't remember 40 servers the first day, but that is what it says. It says 350k sold within the first week, and were close to complete sell out, and were making more copies. So I imagine maybe they initially distrubuted 400-500k. Also if you take in perspective that BC sold 1.5 million the first day in US, and like 1.5 million EU, but who knows how many they distrubuted.



IRVINE, Calif. - December 1, 2004 ? Blizzard Entertainment? today confirmed that World of Warcraft? has broken day-one sales records in North America, making it the most successful PC game launch ever. World of Warcraft, the company?s subscription-based massively multiplayer online role-playing game (MMORPG), sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.*

In addition to shattering sales records, World of Warcraft also broke peak concurrency and account creation records for a MMORPG. Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history. Within a single day, all original 40+ World of Warcraft servers were filled to capacity, and by the end of the Thanksgiving weekend, more than 40 additional servers were deployed to meet the rapidly growing player base, as the number of new accounts and concurrent users continued to grow.

"We were all extremely pleased with the success of World of Warcraft on its first day of launch," said Mike Morhaime, president of Blizzard Entertainment. "Once we saw the numbers for the first day, we knew that we had to immediately increase capacity to accommodate the huge numbers of players joining our game. We're glad so many people are enjoying World of Warcraft, and we are dedicated to supporting a fun and smooth game experience for everyone."

Retailers across North America reported that the World of Warcraft launch was unequivocally their biggest day-one sales in PC gaming history. Leading industry retailers, such as Wal-Mart, Best Buy, EB, and GameStop, all reported that hundreds of their stores sold out of World of Warcraft within the first day.

"World of Warcraft has once again shown that Blizzard consistently delivers the best games in the industry," said Robert McKenzie, vice president of merchandising at GameStop. "It sold better than any other PC game this year ? in fact, World of Warcraft enjoyed the best day-one sell-through GameStop has ever seen on a PC title!"

Over the Thanksgiving weekend, players continued to buy World of Warcraft in record numbers, with a total of over 350,000* copies of the game selling through. Blizzard Entertainment and its retail partners expect the remaining supplies of World of Warcraft to sell out soon. Blizzard is currently evaluating its ability to ship additional games to retailers, given the unexpectedly high demand on the servers. The company continues to increase server capacity to accommodate the growing number of players connecting to the game. As the additional servers are brought online and proven stable, additional copies of World of Warcraft will be made available at retail. Blizzard will announce the availability of those additional games as soon as they are on shelves.

About World of Warcraft

In World of Warcraft, players assume the roles of legendary heroes and interact with thousands of other players online as they explore and adventure across a vast world. Whether journeying together or questing on their own, players will engage in heroic battles, develop friendships, forge alliances, and compete with enemies for power and glory. The game features customizable character classes with thousands of weapons, spells, and abilities. With an innovative, easy-to-use interface, an action-packed combat system, and thousands of quests that build an immersive storyline, World of Warcraft offers a MMORPG experience that will appeal to both veteran and casual players alike. For more information on the game, visit www.worldofwarcraft.com.

About Blizzard Entertainment

Best known for blockbuster hits including the Warcraft? series, StarCraft?, and the Diablo? series, Blizzard Entertainment? (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry?s most critically acclaimed games. Blizzard?s track record includes eight #1-selling games and multiple Game of the Year awards. The company?s free Internet gaming service Battle.net? reigns as the largest in the world, with millions of active users.

*Based on internal company records and reports from key distribution partners in North America