Diminishing returns are gone for pvp in 2.4

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Eyeball-Dragonmaw
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Diminishing returns are gone for pvp in 2.4

Post by Eyeball-Dragonmaw »

It is going to be so sweet to spend points instantly instead of waiting till the next day to find out your 20 points short.


As the PTR approaches we wanted to give everyone a preview of one of the larger changes for PvP that's currently planned for the 2.4 patch.

Currently, diminishing returns are applied to all honorable kills. What diminishing returns mean for honor is that each subsequent kill of the same target will reward you with less and less honor; 10% less per kill to be exact. One of the major downsides to diminishing returns is that the calculations, for potentially hundreds of thousands of players, is too intense to do real time, so they are calculated during off-peak hours. This in turn requires that the honor you gain be temporarily displayed as "estimated" until the calculations are run. It's a system that we've certainly improved (moving the calculation from weekly to daily) but still always disliked. It creates a very uninteresting and sometimes aggravating or confusing detachment from your achievements and the actual reward.

The reason for diminishing returns has always been to avoid the potential exploitation of the honor system. As the game has evolved, especially the honor and battleground systems, exploitation of the honor system now without diminishing returns would no longer be considered a lucrative alternative to simply participating in a battleground normally. We've also greatly improved our ability to monitor and track exploitation of this nature.

We've reached a point where we're now confident that applying diminishing returns to honor is no longer necessary, and we're currently planning to remove it with the 2.4 patch.

With this change we?re including a few restrictions as well though: Players that have the resurrection sickness debuff will not be worth any honor, and if a player dies 50 times or more during a battleground they won?t be worth any honor for the remainder of that battle.

What the removal of diminishing returns means for you is that as soon as you defeat an opponent that rewards you honor, you will receive that honor, and you will be able to spend it right then. There will no longer be an estimate, and you will no longer need to wait until the next day until you can actually spend it. Your achievements through honor-based PvP will be instantaneous.
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Eyeball-Dragonmaw
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Post by Eyeball-Dragonmaw »

This is going to be exploited so bad its not even going to be funny. You think its impossible to get people to defend now, or hold a node, or wait for a bunker to cap its going to be impossible now. No one will want to sit there while everyone else is out getting an extra 500 honor by killing people.

AB will be so easy to just camp there portal in, and never cap flags so as people keep coming in you just keep killing, or the BG will never end.

The same thing with WSG....welcome back GY turtles.

Now if they put a timer on each BG, or certain reinforcements before it closes it may solve the problem.
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Alanthus
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Post by Alanthus »

...not to mention that camping quest givers from perches unreachable by guards will become even more popular, took me 17 deaths to get past Cenarion refuge to Telredor the other day and now they will actually be rewarded for it? Bad idea :/
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Hybuir
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Post by Hybuir »

avoid WSG like the plague.

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Rollie
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Post by Rollie »

I already hated WSG =/
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Balgair
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Post by Balgair »

Strikes me this will improve WSG no end... it's boring as hell taking an hour or more to lose and not even get any honor for kills after the first few minutes, at least now all that time will be worth something.

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