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Increased caps?

Posted: Sun Jan 21, 2007 7:15 pm
by DM.
Anyone noticed the number of chars on their realms increased? I was doing a scan and picked up close to 1300 hordes and close to 2700 alliance. Thats close to a 4000 player cap on Silvermoon. Previously it was about 3000 players.

Anyone else noticed this?

Posted: Sun Jan 21, 2007 7:27 pm
by Alanthus
previously the cap for Bleeding Hollow at least have been around 3500 and they mentioned raising it by around 500 in one weak moment as a goal for BC and the new server hardware... I've had numbers hovering around 2100 up to 2200 for alliance which would support a 4000 cap now if horde has had a similar increase but there is no way for me to find out the current horde numbers at prime time, it would be odd if horde had dropped in numbers the last couple of weeks though so a slightly increased cap would seem to be supported by the numbers.

some realms had lower caps before due to server history, instability issues and probably different hardware, logically they will be shooting for the same capacity for all servers now that they have been doing a full update cycle.

Posted: Sun Jan 21, 2007 7:38 pm
by Dremvek
One of their FAQs mentioned that one of the solutions they were implementing for relieving the queues was increased server caps. I'm guessing they went through with it. It would be frightening to see how long some of these queues would have been before.....

Posted: Mon Jan 22, 2007 1:57 am
by Phreeze
hm..
what i noticed from the start of BC that on horde side there are 11% paladin, 11%mages and down to 3% druids leveling at this moment !
35% of the races are Bloodelves....

Posted: Mon Jan 22, 2007 6:05 am
by xpolockx
Yeah, there's usually about 2k horde players on or more during my prime time scans on Mal'ganis, and I'm guessing about 1500 or more alliance (but I can't know for sure unless Oiseaux happens to check :lol: ) It hasn't been quite as bad lag wise as I thought it would, but we still have queues and such. They've only been about a half hour as of late (which is great), while before they had been past an hour.

Posted: Mon Jan 22, 2007 7:37 am
by Alanthus
Btw, when adding horde and alliance you can pretty safely round up since people at the character selection screen count as logged in for Blizzard but Census obviously can't see them, on a queued realm this can be quite a few ppl... if you want to play a li'l later you just make sure you're not kicked out (leaving you unable to play that evening) while you cook, eat, watch tv, do homework, feed the kids or whatever which leaves quite a few ppl at the char selection screen at certain hours of the day.

Posted: Mon Jan 22, 2007 2:45 pm
by oiseaux
xpolockx wrote:Yeah, there's usually about 2k horde players on or more during my prime time scans on Mal'ganis, and I'm guessing about 1500 or more alliance (but I can't know for sure unless Oiseaux happens to check :lol: ) It hasn't been quite as bad lag wise as I thought it would, but we still have queues and such. They've only been about a half hour as of late (which is great), while before they had been past an hour.
I think you are about right with that number. Off the top of my head I can't recall exactly, but I believe 1500-1800 is about right.

I did a scan on Dalaran the other night and there were 2600 alliance on and 1300 Horde. That is the biggest number on one side I had ever seen.

Posted: Tue Jan 23, 2007 5:33 am
by xpolockx
Yeah, last night when I did a scan there were 2300 horde on, so even more than I thought. Only a very short queue though, so I definitely think they raised the population caps.

Posted: Thu Jan 25, 2007 3:07 pm
by uigrad
I've always assumed the cap was 3500. I usually see 1800 alliance, 1200 horde as average on queued realms, and i've assumed that around 500 people are at the character select screen, if the realm is one that is regularly queued.

I've always assumed that each realm had at least 4 servers. Let me explain why:

I know that the Kalimdor areas are linked, because frequently it will go down, but those in Eastern Continents and those in instances (like ZF and Maradan) are still logged in. I've also seen the eastern continents server go down for one of two of my realms. When this happens, all of my guild members in Scholo, ZG, etc are still logged in. So, there is at least 4 servers per realm:

1 Login server
1 Kalimdor server
1 Eastern Cont server
1 server for instances

I don't know where mini-instances, such as deeprun tram, and Hall of Legends would fall. Whenever you get the character loading screen, it's because your character is being handed over from one server to another.

So, by adding a 5th server per realm for outlands, you would expect that they would raise the realm cap by at least 25%. I expected that the upgrades they made was not just additional servers, but also better hardware on each server, so if they increased the cap by 100%, it wouldn't really surprise me. Either way, I expect Silvermoon realm to be capped this weekend again. I'll try to take a census back to back on both horde and alliance, and post the results here.

Posted: Fri Jan 26, 2007 4:45 am
by Babs
There is:
1 login server (for all realms)
1 Kalimdor server (each realm seperated)
1 Eastern Kindom server (each realm seperated)
1 MC/BWL server (each realm seperated)
1 Outland server (includes Draenei and Blood Elf terretory) (each realm seperated)
1 AQ 20 and AQ 40 server (each realm seperated)
1 Lower instances server (each realm seperated)
1-2 WSG servers (shared with battlegroup)
1-2 AB servers (shared with battlegroup)
2-3 AV servers (shared with battlegroup)
1 Battleground server (shared with battlegroup)
1 server for the outlands instances non 25man raid (each realm seperated)

Some off these may be wrong, but most of them are right.
I don't know about ZG Naxx or the lvl 70 raidinstaces.