MKombat - Mortal Kombat sound mod

Info on other Mods that I have written/created/updated
Gelfling
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Joined: Sat Apr 09, 2005 11:52 am

Error on load...

Post by Gelfling »

I am getting some kind of error with "GetDate"in the error string.

]: 150 attempt to call global 'GetDate'

I tried disableing all my other mods and no luck. Any advice?

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Rollie
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Post by Rollie »

Yeah, don't do /mkombat

Seriously though, that was just there to test some stuff I was working on and needs to be removed.
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Tatters

Post by Tatters »

The time it takes is like 10 mins before the song plays again right? well is there any way i can make it play every time i get into PVP? or lower the cooldown time or something?

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Rollie
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Post by Rollie »

Look here for info on how to reduce it:

http://www.warcraftrealms.com/forum/viewtopic.php?t=248
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Guest

Post by Guest »

is there any way to uninstall this?

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Rollie
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Post by Rollie »

Either disable it from the Addons listing on the Character Select screen, or delete the MKombat folder from your \World of Warcraft\Interface\AddOns directory.
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Guest

Post by Guest »

OMG, I love this idea! It's out of place in WoW, but that's kinda what is fun about it! Too bad you can't make Shang Tsung jump out of nowhere when PvP starts to commentate. ;)

Need to add a /tell to the target with this... something like "Get ready... FIGHT!"

Where's my "Mortal Kombat Scream" emote? ;)

Anyway, I'm gonna try this out... hope it works w/ the latest patch...

arkaya

mk mod

Post by arkaya »

so i extracted this ... didnt have a /worldofwarcraft/interface/addons directory ... so i made a addons folder in there put what i extracted in there .. nothing.. put it in worldofwarcraft/interface.... nothing ... whats up ?

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Rollie
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Post by Rollie »

If you installed WOW into the default directory, it'll be located in :

C:\Program Files\World of Warcraft

You'll need to put the MKombat folder and all contents into the following:

C:\Program Files\World of Warcraft\Interface\AddOns

So afterwards you would have

C:\Program Files\World of Warcraft\Interface\AddOns\MKombat

with all the files contained therein.
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ghostn

friggin' awesome

Post by ghostn »

Gotta love it - works great and it makes PvP even MORE fun!

WARNING!! You have a bunch of lowbies on Bleeding Hollow that are pissed at me right now cuz they were the closest enemies to test it on... NOT my fault!! :P

Tempest

Post by Tempest »

Hi!

This mod really rocks, but i've got a little problem: Everytime the music starts it's overlapping with the standart wow music, is there any way to fix this, to make the standart music fade out?

Greets,

Tempest

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Rollie
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Post by Rollie »

I am not sure if there is a way to stop the music or not. There is a StopMusic() call but I have had limited success using this function in other areas.
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Senki

MK Mod

Post by Senki »

How can i keep it replaying in PVP combat. After 1 round of the music it goes away for about 5 min. how can i keep it playing?

Senki

WoW Music

Post by Senki »

Just go into the wow music in options and turn it down. Thats what i did : :D

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Rollie
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Re: MK Mod

Post by Rollie »

Senki wrote:How can i keep it replaying in PVP combat. After 1 round of the music it goes away for about 5 min. how can i keep it playing?
Look here for info on how to reduce the time between playing:

http://www.warcraftrealms.com/forum/viewtopic.php?t=248
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senki

mk

Post by senki »

ok thx man...

Vana

Post by Vana »

It'd be perfect, if there was a way to turn it off/on ingame - maybe /mkombat off or /mkombat mute or something.

Anyway - very funny mod!

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Rollie
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Post by Rollie »

Yeah, I actually thought of that just yesterday. I really should have included it in this release. I'll have a new version with this capability soon.

In the meantime, if you do want to 'mod' it yourself, you just need to halt all sounds from being played in the MKombat_PlayFile function.
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how786

PVE

Post by how786 »

Are there any options in this mod useful for pve?
Thanks
How

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Rollie
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Post by Rollie »

Useful? I wouldn't necessarily call this mod very 'useful' as it is =) It's more for fun than anything else.

The only 'useful' part that I really have was written primarily for rogues (since I play one ;p) as it plays "FINISH HIM" whenever a rogue (or druid for that matter) has built up 5 combo points.
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