Server Latency Matrix
Server Latency Matrix
hey
i was wondering if there's a way to ping all the realms to find the one with the best latency
im looking for a PvP server in the PST zone
i live in vancouver, canada, and would like to find a server with a ping under 100
i've got a 7mbit cable line, and am sick of getting 200-350ms ping on my current server (thunderlord)
thanks in advance
i was wondering if there's a way to ping all the realms to find the one with the best latency
im looking for a PvP server in the PST zone
i live in vancouver, canada, and would like to find a server with a ping under 100
i've got a 7mbit cable line, and am sick of getting 200-350ms ping on my current server (thunderlord)
thanks in advance
how do you mean it's not going to matter?
every so often i test out a new server, just to see what kind of ping i get
there's a few where i've been able to hold a 100- ping, and it makes a huge differencce (specially for PvP)
apparently there's people on my server that hold a 40-70ms ping no problem, so im fairly sure it's just a matter of finding the server that's closest to me.. or something
every so often i test out a new server, just to see what kind of ping i get
there's a few where i've been able to hold a 100- ping, and it makes a huge differencce (specially for PvP)
apparently there's people on my server that hold a 40-70ms ping no problem, so im fairly sure it's just a matter of finding the server that's closest to me.. or something
The US servers are hosted at two locations as far as I know, one for the original eastern/central servers and another for the pacific/mountain ones. They are hosted in AT&T facilities and there are differences in the network configurations and hardware in place to support them. Essentially making such a matrix is only relevant for the location you make it from, and it will only be partially relevant at that due to the fact that for most servers/times the overhead added at the server and the local network at the server is much greater than the actual WAN latency you have getting there.
-
- Posts: 126
- Joined: Sun Jan 09, 2005 8:17 am
i call bullshit
then explain why i ping at least twice as good, all the time, on PST servers as opposed to CST servers
on Gorgonnash i ping anywhere from 40 to 125, where as on Thunderlord the lowest i've seen my ping was 199. it usually stays around 250-400
heartless is full of shit
on Gorgonnash i ping anywhere from 40 to 125, where as on Thunderlord the lowest i've seen my ping was 199. it usually stays around 250-400
heartless is full of shit
-
- Census Taker
- Posts: 9
- Joined: Tue Jun 14, 2005 3:50 pm
- Location: Colorado
Re: i call bullshit
Because, in this case, the variations in ping have nothing to do with server location. The servers are in the same location. The variation you see has to do with Blizzard's server's load. A high pop server will have higher pings than a low pop server. The point was already explained in a few of the above posts. Maybe it's too difficult of a subject? Or maybe you just have ADD?E-man res u wrote:then explain why i ping at least twice as good, all the time, on PST servers as opposed to CST servers
on Gorgonnash i ping anywhere from 40 to 125, where as on Thunderlord the lowest i've seen my ping was 199. it usually stays around 250-400
heartless is full of shit
Rollie probably have the different servers IP and a traceroute to each of the IPs would quickly show their location.
If they are not in the same location, then the ping times would most likely be different too, because the routes from the players machine to the server parks would be different.
In other words there can be different ping times i the servers are in different locations.
The problem here is that the ping times are depending on the location of the players machine and what routes the data takes to get to the servers.
These routes can be different depending on ISP, location, subscriptiontype and even how big the usage are of the different stages of the many possible routes.
Two neighbors can have totally different routes and totally different ping times to the same server, even if several of the factors are the same for them.
If they are not in the same location, then the ping times would most likely be different too, because the routes from the players machine to the server parks would be different.
In other words there can be different ping times i the servers are in different locations.
The problem here is that the ping times are depending on the location of the players machine and what routes the data takes to get to the servers.
These routes can be different depending on ISP, location, subscriptiontype and even how big the usage are of the different stages of the many possible routes.
Two neighbors can have totally different routes and totally different ping times to the same server, even if several of the factors are the same for them.