MKombat - Mortal Kombat sound mod

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Scale

error

Post by Scale »

I keep getting an error at line 185 witch spams and its anyoing me that im on the edge off disabling this addon i have redownloaded all files.

i have edited UT.lua i removed crit sounds and music by removing there file name also once by deleting the whole part both i get a nil value error something at line 185 plz fix

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Rollie
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Post by Rollie »

Help me understand your problem a bit more. You edited the UT.lua file and now you are getting an error on line 185 of which file? And were you getting this error BEFORE you edited the UT.lua file?
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Scale

Post by Scale »

i tryed on the test server without an edited UT.lua file and i didnt have an error so ill try again on the normal server this afternoon.

but i get an error in MKombat.lua, in UT.lua i removed crit sounds and music by removing the files names if this is the wrong way to remove those please explain what the right way is.

Scale

error

Post by Scale »

im not sure what how where but theres something wrong in the UT.lua even the default the mkombat works fine but i prefere ut i think that the counter isnt working properly and if i load it twice i get an overflow error at line 190

Im switching to Unrealt 2004 addon till u can fix this and i hope u do becuase i do prefere yours

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Rollie
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Post by Rollie »

Are you playing on US or EU servers? I just am not seeing this happen. What other mods do you have installed?
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Scale

Post by Scale »

I play EU i never hear double multi or whatever, if u can explain how to remove sounds i think ill use yours and the other sounds mod at the same time.

my addons:

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Rollie
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Post by Rollie »

Do you mean how to remove Add-Ons? Also, where can I download the UT mod? Curious if it doesn't get along well with MKombat.
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Guest

Post by Guest »

I didnt use the UT mod and mkombat at the same time,
i got it from curse gaming and i mean how do i remove certian parts of MKombat becuase i dont like the music and the crit sounds

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Rollie
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Post by Rollie »

Ah, k, curse is down atm.

As for removing sounds, you should be able to just open the MK.lua file and comment out the lines you don't want.

For example, to remove all the music, find these lines:

Code: Select all

--  Combat music, add or remove your music preferences
table.insert( MK_Pack["MKOMBAT_COMBAT"], "Interface\\AddOns\\MKombat\\Sounds\\mkedit.mp3" );
table.insert( MK_Pack["MKOMBAT_COMBAT"], "Interface\\AddOns\\MKombat\\Sounds\\matrix.mp3" );
table.insert( MK_Pack["MKOMBAT_COMBAT"], "Interface\\AddOns\\MKombat\\Sounds\\blade.mp3" );
and comment each line out. Just add a -- in front of each line.

Do the same for the crit sounds:

Code: Select all

--  Positive comments, played when a crit is detected.  Currently it detects crits you do as well as others
table.insert( MK_Pack["MKOMBAT_POSITIVE"], "Interface\\AddOns\\MKombat\\Sounds\\welldone.wav" );
table.insert( MK_Pack["MKOMBAT_POSITIVE"], "Interface\\AddOns\\MKombat\\Sounds\\excelent.wav" );
table.insert( MK_Pack["MKOMBAT_POSITIVE"], "Interface\\AddOns\\MKombat\\Sounds\\OUTSTAND.wav" );
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grawr
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Post by grawr »

Just got this mod today, pretty neat I like it, good work!

I was wondering if you could, or if you could show me how I could, edit this so it does it PVE?

I think it will add alot of fun to my grinding :)

Good job with it, the UT version is cooler I think (i just like the voices better). But both are sweet!
-Grawr
Orc Rogue, Bleeding Hollow

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Rollie
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Post by Rollie »

One of these days I'll put in an option for more PVE usage. Right now, there are several places/things that would have to be changed.


The main thing you would want to look for would be the calls to

Code: Select all

UnitIsPlayer("target")
.

I haven't messed with PVE much though so no promises on if it will work correctly by just removing those calls.
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Scale

error

Post by Scale »

Well heres the error i just killed 2 hordes so i should have heard multi kill,
and i get an error thats why i said that i tought the problem was in the kill counter

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A siKness A

Post by A siKness A »

When enter PVP combat it only lasts for 1 round of the music...then it stops and doesnt play for like 5 min. How do i make it last longer?

Scale

Post by Scale »

to make it easy commenting out crit sounds, music = error.

so u might wanna look into that ;)

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Rollie
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Post by Rollie »

When enter PVP combat it only lasts for 1 round of the music...then it stops and doesnt play for like 5 min. How do i make it last longer?
http://www.warcraftrealms.com/forum/viewtopic.php?t=248
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Scale

Post by Scale »

just want to comment u on how good u suport your addons wtg great job on the none replying.

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Rollie
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Post by Rollie »

Scale -

I assume you are being sarcastic? I did look into the errors on commenting out the sounds. I did see where that would cause a problem, but there's nothing I can do about it right now. I support the mod as it was written. If you want to make your own changes, then don't be upset with me when it doesn't work correctly for you anymore. I encourage you to make your own customizations, but I can't be expected to support your own changes.

If you notice nearly every other post to these threads is by me, so I take supporting my mods very seriously and will do what I can to make them work for folks.

I apologize for not giving you the response you were looking for but you are welcome to uninstall the mods if they are not working to your satisfaction.
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Etsuni
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<3

Post by Etsuni »

awesome addon, keep up the good work.

Faetalis

Request

Post by Faetalis »

Would it be possible to add a wav for when a warrior uses Overpower? (The attack available after the enemy dodges) The wav I'm thinking of is from Matrix, where Trinity says "Dodge this." Would fit perfectly for it I think.

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Rollie
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Post by Rollie »

It would be easy to do. You would just need to watch incoming combat text for the right pattern. Look in the UT.lua file at the part for the HEADSHOT for hunters.
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