MKombat - Mortal Kombat sound mod
error
I keep getting an error at line 185 witch spams and its anyoing me that im on the edge off disabling this addon i have redownloaded all files.
i have edited UT.lua i removed crit sounds and music by removing there file name also once by deleting the whole part both i get a nil value error something at line 185 plz fix
i have edited UT.lua i removed crit sounds and music by removing there file name also once by deleting the whole part both i get a nil value error something at line 185 plz fix
i tryed on the test server without an edited UT.lua file and i didnt have an error so ill try again on the normal server this afternoon.
but i get an error in MKombat.lua, in UT.lua i removed crit sounds and music by removing the files names if this is the wrong way to remove those please explain what the right way is.
but i get an error in MKombat.lua, in UT.lua i removed crit sounds and music by removing the files names if this is the wrong way to remove those please explain what the right way is.
error
im not sure what how where but theres something wrong in the UT.lua even the default the mkombat works fine but i prefere ut i think that the counter isnt working properly and if i load it twice i get an overflow error at line 190
Im switching to Unrealt 2004 addon till u can fix this and i hope u do becuase i do prefere yours
Im switching to Unrealt 2004 addon till u can fix this and i hope u do becuase i do prefere yours
Ah, k, curse is down atm.
As for removing sounds, you should be able to just open the MK.lua file and comment out the lines you don't want.
For example, to remove all the music, find these lines:
and comment each line out. Just add a -- in front of each line.
Do the same for the crit sounds:
As for removing sounds, you should be able to just open the MK.lua file and comment out the lines you don't want.
For example, to remove all the music, find these lines:
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-- Combat music, add or remove your music preferences
table.insert( MK_Pack["MKOMBAT_COMBAT"], "Interface\\AddOns\\MKombat\\Sounds\\mkedit.mp3" );
table.insert( MK_Pack["MKOMBAT_COMBAT"], "Interface\\AddOns\\MKombat\\Sounds\\matrix.mp3" );
table.insert( MK_Pack["MKOMBAT_COMBAT"], "Interface\\AddOns\\MKombat\\Sounds\\blade.mp3" );
Do the same for the crit sounds:
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-- Positive comments, played when a crit is detected. Currently it detects crits you do as well as others
table.insert( MK_Pack["MKOMBAT_POSITIVE"], "Interface\\AddOns\\MKombat\\Sounds\\welldone.wav" );
table.insert( MK_Pack["MKOMBAT_POSITIVE"], "Interface\\AddOns\\MKombat\\Sounds\\excelent.wav" );
table.insert( MK_Pack["MKOMBAT_POSITIVE"], "Interface\\AddOns\\MKombat\\Sounds\\OUTSTAND.wav" );
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Just got this mod today, pretty neat I like it, good work!
I was wondering if you could, or if you could show me how I could, edit this so it does it PVE?
I think it will add alot of fun to my grinding
Good job with it, the UT version is cooler I think (i just like the voices better). But both are sweet!
I was wondering if you could, or if you could show me how I could, edit this so it does it PVE?
I think it will add alot of fun to my grinding

Good job with it, the UT version is cooler I think (i just like the voices better). But both are sweet!
-Grawr
Orc Rogue, Bleeding Hollow
Orc Rogue, Bleeding Hollow
One of these days I'll put in an option for more PVE usage. Right now, there are several places/things that would have to be changed.
The main thing you would want to look for would be the calls to.
I haven't messed with PVE much though so no promises on if it will work correctly by just removing those calls.
The main thing you would want to look for would be the calls to
Code: Select all
UnitIsPlayer("target")
I haven't messed with PVE much though so no promises on if it will work correctly by just removing those calls.
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http://www.warcraftrealms.com/forum/viewtopic.php?t=248When enter PVP combat it only lasts for 1 round of the music...then it stops and doesnt play for like 5 min. How do i make it last longer?
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Scale -
I assume you are being sarcastic? I did look into the errors on commenting out the sounds. I did see where that would cause a problem, but there's nothing I can do about it right now. I support the mod as it was written. If you want to make your own changes, then don't be upset with me when it doesn't work correctly for you anymore. I encourage you to make your own customizations, but I can't be expected to support your own changes.
If you notice nearly every other post to these threads is by me, so I take supporting my mods very seriously and will do what I can to make them work for folks.
I apologize for not giving you the response you were looking for but you are welcome to uninstall the mods if they are not working to your satisfaction.
I assume you are being sarcastic? I did look into the errors on commenting out the sounds. I did see where that would cause a problem, but there's nothing I can do about it right now. I support the mod as it was written. If you want to make your own changes, then don't be upset with me when it doesn't work correctly for you anymore. I encourage you to make your own customizations, but I can't be expected to support your own changes.
If you notice nearly every other post to these threads is by me, so I take supporting my mods very seriously and will do what I can to make them work for folks.
I apologize for not giving you the response you were looking for but you are welcome to uninstall the mods if they are not working to your satisfaction.
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