Any Mortal Kombat fans out there?
great but
This mod is very fun and I like it very much, but one thing. I have the latest (1.0) but still the music starts random. Some times it does and sometimes it does not, if it started always in a pvp fight I would give it 10/10 but now I give it only 6/10.
Or is it just me this happens? I play on English EU servers...
Or is it just me this happens? I play on English EU servers...
Ye first enemy I meet it always kicks off the music... then after a while I see another one and first click on him then he says "choose your destiny" and I pull for example a frost shock but the music just dont start sometimes...
I dont know what it could be, two of my friend experience the same thing.
I dont know what it could be, two of my friend experience the same thing.
There is a timer set that will not play the music more than every 10 minutes. If you want to have it play say once every minute (not every time or it can and will overlap), you can just edit the MKombat.lua file and change this line:
On line 120, you will find this:
if( GetTime() - lastMusicPlay > 600 ) then
That 600 is seconds which translates to 10 minutes. If you want the music to play more often, or less, just adjust this number.
I don't recommend setting this to lower than 60 as the clip is about 60 seconds long and you will end up with the music overlapping itself.
On line 120, you will find this:
if( GetTime() - lastMusicPlay > 600 ) then
That 600 is seconds which translates to 10 minutes. If you want the music to play more often, or less, just adjust this number.
I don't recommend setting this to lower than 60 as the clip is about 60 seconds long and you will end up with the music overlapping itself.
phpbb:phpinfo()
How weird.
When playing as a lock and i cast corruption to get agro i always used to have the "Get Over Here!" sample play in my head. (erm sorry if that sounds psycho).
Maybe it was precognition of new mods
Any chance of having that sample play when you gain agro on a mob. Or maybe on first agro of a new mob (so it does not get annoying too quick)
Regards,
Drolo
When playing as a lock and i cast corruption to get agro i always used to have the "Get Over Here!" sample play in my head. (erm sorry if that sounds psycho).
Maybe it was precognition of new mods

Any chance of having that sample play when you gain agro on a mob. Or maybe on first agro of a new mob (so it does not get annoying too quick)

Regards,
Drolo
not working
Any latest release planned for this mod? Id love to test it our for use for myself and my guild for fun, but it is attempting to call for a date that (as i understand it) is no longer part of the game?
Unreal Tournamnet SoundS
Is there a way to code a addon with Unreal Tournament Sounds ??
After 2 PvP-Kills -> "Doublekill"
After 4 PvP-Kills -> "Multikill"
After 6 PvP-Kills -> "Rampage"
...
...
...
And after dieng, you start again on 0 Kills
I think that would be pretty funny
Sorry for my bad English
CYA
After 2 PvP-Kills -> "Doublekill"
After 4 PvP-Kills -> "Multikill"
After 6 PvP-Kills -> "Rampage"
...
...
...
And after dieng, you start again on 0 Kills
I think that would be pretty funny
Sorry for my bad English

CYA
Sound by Bloodrage
I am using your mod and it works fine ....
But now i want to add an another Sound.
If i implement as Warrior Bloodrage then should the new sound be play.
I have tried some codes but no one didnt work.
Have u any sugestions for me ?
Thx for your help
But now i want to add an another Sound.
If i implement as Warrior Bloodrage then should the new sound be play.
I have tried some codes but no one didnt work.
Code: Select all
function BH_OnEvent(event, arg1)
if (event == "CHAT_MSG_SPELL_SELF_BUFF") then
-- check for Blutrausch
result1 = string.find( arg1, "Ihr bekommt Blutrausch."); //german for "You gain Bloodrage"
if (result1 ~= nil) then
PlaySoundFile("Interface\\AddOns\\MKombat\\Sounds\\headshot.wav");
end
end
end
Thx for your help
